This is a space where I share images and discussion about the variety of video games I play. Click images to see their full resolution.
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Originally posted by Coby Sevdy to online forums, all posts here have been copied to this blog for archival purposes.
Showing posts with label Philosophical. Show all posts
Showing posts with label Philosophical. Show all posts
Friday, July 18, 2025
#63 - The Alters
I overheard someone talking about this weird sci-fi cloning space game with survival/crafting/base building elements a few days ago. It sounded so unique, preposterous, and yet intriguing. I had to track it down and check it out.
The Alters is a game about being the sole survivor of a space mission. You are stranded on a dangerous planet and are forced to create clones of yourself - with an altered past - to assist with various specialized roles around your base.
It reminded me a bit of The Invincible, another game about being stranded on an alien planet and trying to escape. Except that game is more of a story-rich walking simulator, while this one actually has you collecting resources and building as you go to ensure your survival.
Also, I want to point out that this game looks incredible in 4K with maxed out graphics settings. So much detail was put into this world! I wish I had 4K video to show the rainfall and the ocean crashing against the beach. Screenshots don't do it justice.
The Alters opens with your character, Jan Dolski, crawling out of an escape pod on a dark planet. It's perpetually raining on this planet. He notices the emergency flare near his pod and sets out to find other crew members by searching for their flares.
He finds the captain's pod intact, but she's dead in her pod. Several other pods can be located nearby, but despite all being intact, they all hold deceased crew members. Jan discovers he's all alone and sets out for the nearby mobile base. It looks like a massive tire with shipping containers arranged inside of it.
All of a sudden, a radioactive wave hits! Jan has limited time to get to the shelter of the mobile base!
Once inside, your view changes to a sort of 3D side-scroller. You can walk around the various interconnected rooms of the base, or you can switch to a base overview mode, which is a cutaway view of all the rooms.
You need to get to the Communication Room to call for help, but you can't currently use the elevator for... reasons. The game teaches you how to rearrange the rooms from the Command Center. I brought the Communications Room down to my floor so I could just walk across to it.
Once there, Jan answers a call, only to get a garbled message from the distant end. They seem able to hear him, but Jan is only getting partial transmissions. The words "imminent danger" catch his ears, and he surmises from the jumbled communication that he has until sunrise in 9 days before he's burnt to a crisp by a nearby star. So now we're on a time limit!
He retreats to the captain's cabin to read the logs for his next steps, then goes to sleep for the night.
I should mention that there is a limited time to be active each day, as you can see in the bottom left of the screen. I definitely wasted a few days wandering around, trying to get familiar with the local area and the mechanics of the game. I'll probably be more streamlined on my next playthrough.
The next day, Jan sets out to find shallow deposits, as there is a shortage of metals on the mobile base. You can track them down by their red glowing light.
When you get enough metals, you can create a Workshop room, where you can craft items.
The first thing you need to craft are scanners. You're looking for organic deposits, which present themselves as blue smoke coming out of the rocky surface. When you find an area like this, you place down several scanners in a square to help scan underground for the best place to drop a mining outpost.
You want to identify the darkest red area underground. I had to make 3 separate scans of the area to find it. Fortunately, you can individually pick up and move your scanners and it will leave the previously scanned area visible.
Once you've dropped a mining outpost, you then need to run pylons all the way back to your mobile base to transfer the organic deposits to your fuel reserves.
I had flashbacks of running transmitter nodes in Deep Rock Galactic while placing all these pylons.
While exploring, I also stumbled across a strange glowing area that made the region fuzzy and streaked. You can see, even on the ground near me, it looks like it's been smeared upward with a giant paintbrush.
This is Rapidium, a plot-centric mineral you need to harvest. Extract a sample and get it back to your base!
You receive a new call from your mysterious garbled connection. You mention the Rapidium, which gets them very excited. They insist you test it to verify it's real. You're sent blueprints to create a new room called "The Womb," along with a DNA sample to test the Rapidium on. You set it up and out pops...
Rapidium, it turns out, was the resource you were sent to find on this expedition. It's an incredibly rare resource that, in theory, can rapidly age an organic item. By combining it with sheep DNA, out pops a cloned adult sheep! Jan names her Molly.
Incidentally, the name of this expedition is "Project Dolly." In real-life history, Dolly was the name of the first cloned sheep. So, a very apropos name for this game's expedition.
By now, the waterfront valley you're located in has (ideally) been picked clean of resources and your mobile base is fully fueled. It's time to get it moving! You go to the Command Center and attempt to start up the engines, but they fail to start. You reset the machinery and try again, which causes a catastrophic failure!
Not knowing what to do, you turn to your garbled friend for help. They mention something about Rapidium being able to save you, and they direct you to check out the data in the base's Quantum Computer. They give you the captain's access and you log in... to find "mind records" of all the crew.
It maps out memories of the major life events of Jan, from his childhood, leading up to his joining of the Project Dolly expedition in his 30s. You can click on each life event and read up about his past.
In the Communications Room, the distant contact suggests using this life data on Jan to create an "alter" with a branching past. The Quantum Computer pinpoints a branching life path in his childhood that would lead Jan to join Project Dolly as a technician, then simulates a fake memory path leading to that end result.
The Womb starts churning, and before you know it, out pops a clone of Jan! Except he's a bit more rough around the edges.
I noticed he has a "03" on his clothing. Jan has a "01" on his suit. What happened to "02?"
"Jan Technician," as he's known in the subtitles, is not happy to discover that he's a clone with fake memories of a life that never happened. He begrudgingly helps you get the base's engine working, but he doesn't want anything else to do with you.
You get a new menu to track your alters. It's important to be aware of their emotional status and keep them happy, as they'll perform poorly if they're in a bad mood. While you're talking with them, you'll occasionally get emotional state clouds pop up behind them. If they're red, they're negative. If they're green, they're positive.
With the engine working, you start up a journey. The mobile base goes on autopilot, heading toward a better pick-up location for your eventual rescue. Meanwhile, you repair the communications (because Jan Technician refuses to help) and you're finally able to speak clearly with someone! Your distant contact is named Lucas Peña and he's fascinated with the results of the Rapidium branching.
When you mention that your clone isn't talking to you, Lucas suggests bonding over a shared memory. I went and convinced him to make pierogi with me, just like Mom used to make!
In a much better mood, Jan Technician informs you that this mobile base is a beast to operate, and the only way the two of you are going to survive is if you make more versions of you. You'll make branching memories to create alters who end up as scientists, botanists, refiners, miners, and doctors, to name a few.
It will quickly get crowded in the mobile base and you'll have to upgrade the size of the base and create more rooms to house all the resources and people that you bring into the world.
I played for 3 hours and only barely finished the prologue! Granted, I took my time and explored everything. By the time Act 1 was starting, I was already on Day 7 of my 10 days until sunrise. So I bet I'm likely to die soon and will have to be more efficient with my next playthrough.
Or who knows where the plot will go; maybe I'll be able to survive the sunrise somehow and get more time to build and expand my army of clones. It seems like too short of a timeline for how story-rich the gameplay is. If you've played this game, let me know how much you enjoy it! I'm excited to play more and find out where the plot leads.
Monday, May 5, 2025
#60 - inKonbini: One Store. Many Stories (demo)
Today I'm going to be looking at the demo for an upcoming narrative-driven simulation game that looks like a lot of fun! It's called inKonbini: One Store. Many Stories. This demo is free on Steam, so feel free to check it out for yourself.
"Konbini" (コンビニ) is the Japanese word for convenience store. It's a borrowed word from English, but the Japanese don't have a "v" sound in their language, so "b" is the standard replacement consonant for "v" in words. And of course, the Japanese have abbreviated the English word to make it easier to say.
inKonbini takes place on a rainy night in Japan, in late August of 1993. I actually spent 3 years living in Japan in the early 2000s, so this game felt very familiar and nostalgic for me.
You play as Makoto, a college student who is just starting work at her aunt's konbini, called Honki Ponki, while between school semesters.
Aunt Hina recommends all her employees keep notebooks on them for taking notes. She specifically asked Makoto to journal her experiences each night. She calls to check up on Makoto, since it's her first night shift.
Aunt Hina has already taken notes for Makoto in the journal, so you have a general idea of what to do if you get lost. However, you can call her anytime to receive more advice.
Looking around the office, there are several things you can click on and Makoto will comment on them. One is a postcard about to fall off a shelf. It's an unsent card from Aunt Hina, to a mysterious stranger.
Note: Most of the Japanese characters on this card seems to be flipped backwards, and some of the characters are even flipped upside-down! I also noticed this throughout the store. I have no idea why.
Calling the phone number from the postcard gets you the answering machine for Chief Matsuda's Treasures. Hmm...
Whelp, time to go straighten out the store so you can open for the night!
There are several things to do besides just stocking shelves. Look around for anything that needs reorganizing or adjusting. You have to be detail-oriented; I'm neurotic about details and took several laps around the store to check everything, and even I missed a few things!
I found a notebook from one of the other employees. In it, he mentions that Aunt Hina threatened to change his nametag to read "Charlie" if he didn't stop making mistakes, so customers would think he's a foreigner and be more forgiving. Considering he's only known as Charlie, looks like Aunt Hina followed through on the threat.
Once the place was straightened up, I started restocking shelves. There are some limited supplies in the back office, both on the shelves and in the large fridge and freezer. I packed as much as I could on the shelves, even reorganizing some products to make them all fit.
All done! Time to flip the sign on the door and start taking customers.
The first (and only) customer of the night was an old man, braving the ongoing rainstorm to pick up some supplies.
He almost immediately noticed a mistake I missed. Someone stocked bread in the wrong place!
You can go and chat with him, where he'll reveal he knows your aunt very well. Although they're not on speaking terms at the moment. You'll quickly deduce that he's Chief Matsuda! The plot thickens...
There are several multiple-choice options during conversations, so there are several ways to play out each scene. I only played through once, so I'll be showing the general direction my game took. I'm not sure if it would be dramatically different if you chose other options, though. You can definitely experiment and see what happens.
I also forgot to stock a brand of ramen that Chief Matsuda always eats. He takes this as a sign that it's time to make some changes in his life and he asked me for a recommendation on a new brand of ramen.
Chief Matsuda heads over to the pet food section and asks for further assistance. His cat has been avoiding him and acting strange. Someone recommended he try a hypoallergenic cat food, but he can't read the labels very well.
If you inspect the cans, you'll get more details to read. Eventually, I found the right brand for him.
When he's done shopping, he'll meet you at the register and you'll have to scan the barcode on everything in his basket.
Then of course, you'll accept his money and make change. Fortunately, the register keeps track of what you owe the customer and deducts each time you pull bills or coins from the till.
Random trivia: In Japan, it's considered rude for an employee to take money directly from a customer's hands, so they have a small (usually blue) rectangle dish that the customer puts their money in, then the employee makes change and puts it back in the dish for the customer to take. That way, no one is directly handing money to the other.
More trivia: Japan's smallest bill today is 1,000 yen (roughly 7 US dollars). They used to have a ¥50, ¥100, and ¥500 bill back in the '50s, but they were mostly phased out by the '60s and turned into coins. Considering this game takes place in 1993, these bills are not accurate to real life. They also have never had a ¥25 coin; the next denomination after ¥10 is ¥50.
Chief Matsuda is still feeling depressed and may vent a bit about some of his bad luck to you at this point. I got a choice in how to respond:
I chose to cheer him up, and it seemed to do the trick.
He stands outside to admire the rising sun as the rain lets up. If you join him, you get a little more dialog with him before the demo ends.
Overall, it was a fun little game to play and I'm excited for the full release! I enjoy simulator games, and this one was very relaxed and story-heavy. Unlike other store simulators I've played, where you spend a whole shift desperately running around, managing a bunch of customers and store inventory as fast as you can. Working a night shift means a slower pace to the game, so you can have one-on-one conversations with the customers and really enjoy the atmosphere.
There's also no clock in the game, so you can take all the time you want to do everything. I probably spent over an hour just wandering around the store, clicking on everything and getting to know where everything was. I was expecting an influx of customers, so I wanted to be prepared for the busy rush, but I ended up with a single customer who was chill and fun to chat with.
Note: I haven't been paid to advertise this upcoming game. As I've mentioned in the past, I'm very anti-advertisement, so I will never accept money or favors to advertise anyone's game. This is just a personal creative writing hobby of mine; if I'm writing about a game, it's one that I personally enjoyed and wanted to discuss.
Tuesday, November 12, 2024
#50 - Remember Me
Happy (belated) Veteran's Day! Sorry for posting this so late; I'm a recently retired veteran, so yesterday ended up busier than I expected.
And speaking of busy... I started these daily posts as 1.) a writing challenge for myself, 2.) a way to geek out about the games that I've been enjoying lately, and 3.) with the hope of adding some interesting and unique content to online communities. But my ADHD/hyper-focus has been taking the wheel lately, and I've been taking longer and longer to write these up, not counting the several hours of gaming I do every night to acquire screenshots in the first place.
I was trying to find something to play the night before last and I ended up bouncing between several games that I just couldn't get into. Then I found Remember Me and it was so much fun, I didn't want to stop playing to write about it. I stayed up until dawn playing, then had so much on my schedule for that day, I didn't have time to write until later that night.
Basically, I've been spending most of my free time preparing these posts (which is a lot, considering I'm 100% retired now), and as much fun as it is, I need to cut back a bit and focus on other stuff in my life. Like actually finishing some of the fun and interesting games I've been writing about. I can't complete most of these games in a single night, despite my best efforts. But I don't want to make multiple posts about the same game several days in a row; I want to provide new and interesting content for you to read.
I'm not going to stop writing detailed (and spoiler-free) posts about video games, but I will cut back a bit on my posting schedule so it's not eating up all my free time. I never promised to do daily posts anyway; that was just a personal writing goal of mine and I've made it to 50 posts with only 3 days missed (including this one), so I'd consider that a win. I'll try to aim for an absolute minimum of a post a week; although I may post more often as I find and play interesting games. I still have a list of games I want to write about, so there's still plenty of content to come.
All of my screenshot posts have been archived here. I draft them on this blog initially, then copy/paste to other online communities and post both simultaneously. I have another blog where I review movies, although I've been ignoring it for over a year now and would like to get back into it; another reason I want to slow down these gaming posts. You can find a link to that blog on my profile if you're interested.
And now back to today's game...
Remember Me is a fascinating cyberpunk game taking place in Neo-Paris in the year 2084, a dark future where people have merged their brains with technology and can now have their memories accessed digitally. This has created a market for buying, selling and trading memories. This has also led to a surveillance society, where corporations can access memories and either wipe or replace them as they desire.
You play a French woman named Nilin, a memory hunter who can not only access memories, but has the extremely rare skill of editing details within them to give a person false memories. She's part of an underground resistance movement, fighting against Memorize, a corporation trying to create a monopoly on human memories. She's classified as an Errorist, which is not only the name for people who can create "error" or false memories, but is also a brilliant take on the word "terrorist."
I'd like to point out that this is a game developed by a French studio, the story takes place in Paris, and the French language is written on signs and billboards and graffiti throughout the game's world, so I felt it was appropriate to play this game in French with English subtitles to get the full effect. It's such a beautiful language and it felt wrong to play this game in English. Especially when Nilin has a British-English accent in the English version.
Unfortunately, this game originally released in 2013, so it wasn't designed for 4K displays and despite having that resolution option on the Steam version, the subtitles don't scale to the size of my screen. They're extremely tiny in these screenshots, so I apologize in advance for that. If you see a fuzzy white line across the bottom of a screenshot, open the image in a new tab and you can zoom in to read the subtitle.
Remember Me opens with Nilin squirming on the floor of a prison cell as her memories are erased. When the procedure completes, a doctor approaches her and asks her name. Surprisingly, she's able to remember her name! She doesn't remember much else though, so the doctor consults the head of the department, Dr. Quaid, and Nilin is scheduled for a more detailed memory wipe to scrape out any remnants.
Barely able to stand, she's directed to follow an orange line down the hallway, where she joins a queue for another memory wipe. While waiting in line, a voice pops into her head. A guy by the name of Edge, who claims he's attempting to rescue her.
The power goes out and a blast door next to Nilin raises a little bit, exposing a small gap. She's instructed to slip through the doorway. Her escape is detected though and she's pursued by a large robot, which she's barely able to stumble away from in her dazed state.
Eventually, she falls down an air vent and stumbles across a machine loading up bodies into caskets. She's told to climb into a casket, which she does begrudgingly. The machine seals her in the casket, then launches her out of the prison facility and into a river.
Edge explains who Nilin is and why she's had her memory wiped. Apparently, their resistance movement failed and everyone was rounded up except for their leader, Edge. Nilin was his best fighter though, so he's rescued her so she can help recover their resistance.
Her casket drifts up to Slum 404, a garbage-filled slum of Neo-Paris. She's freed by some scavengers known as Leapers. The correlation to lepers is not lost; deformed and monstrous, they're the corrupted and insane remnants of citizens whose memories have been edited too many times. Their instinct is to attack Nilin when they find her.
Suddenly remembering some basics on how to fight, Nilin is quick to take them down. Her memories start coming back a little at a time throughout the game, although only enough for her to remember key details. Edge informs her to travel to Tommy, her best friend and former memory hunter who is loyal to their cause. He runs a bar in the slums called The Leaking Brain.
He is grateful to see her, even though she doesn't remember him. He rescued her glove that she uses to manipulate memories, as well as her combat skin. He comments that it's a good thing they caught her on her day off, or else they would've gotten their hands on her high-tech gear.
But just as soon as she's suited up, a bounty hunter jumps out of the shadows! Olga Sedova, one of the best in the business, and she's out to collect the bounty on Nilin's head.
Before she can secure her though, Nilin gets her glove close enough to Olga's neck to grab hold of her memories. We're transported into her memory from three hours ago, when Olga was at a hospital watching Dr. Quaid tend to her husband.
Her husband had deleted too many memories over time, causing a syndrome that is breaking down his mind. It's implied that he may be turning into a Leaper. Dr. Quaid promises he can fix it; although it will be very expensive. A bounty for Nilin pops up and Olga promises she can pay, heading off to hunt Nilin.
At this point, you're able to fast-forward and rewind the memory, finding small glitches that you can edit in the details, like unfastening the husband's mask or removing one of his wrist straps. Changing these little details leads to a different outcome for the memory. Your goal is to find the right edits to make Dr. Quaid appear to have killed Olga's husband instead of saving him.
This part may take a while and some tinkering with various details until you find the right combination of edits, but once you figure it out, Olga is forced to watch as her husband dies a violent death due to Dr. Quaid's incompetence. Snapping out of the memory, Olga suddenly decides to side with you as revenge against Memorize for killing her husband! She offers to give you a lift to your next objective.
From here, you carry out missions for Edge, fight more people from your past whom you barely recall, return to the prison to regain more of your memories from their memory backups, and along the way, question who you really are and what you're actually fighting for.
This game is kind of like a cyberpunk version of Assassin's Creed. You're part of a shady underground organization, sneaking around, climbing all over the structures of Neo-Paris, and fighting the controlling organization ruling over the land, all while stealing and/or editing people's memories.
You can't free-roam like in Assassin's Creed though; you're stuck on a singular path toward your objective, which prevents you from back-tracking even a couple rooms as you progress forward. It does help keep you focused on the story, though. I've played nearly 7 hours and I just finished episode 4 out of 8 total. So the lack of exploration doesn't make this a quick story to burn through.
The combat is extremely fluid, too! You have combo streaks that you can build yourself from various types of attacks (power, healing, cooldowns for special attacks, and chain abilities). Completing combos will grant you points to eventually unlock even longer and more powerful combos, which can make defeating even the toughest enemies no effort at all.
Not to mention, Nilin is extremely light on her feet. Every time an attack is incoming, you can just press your jump button and she immediately cartwheels out of the way, or even flips over enemies' heads if she's up close in combat. You can weave and dodge in and out of a dozen enemies without taking any damage because they always indicate when they're about to strike.
You can also find collectibles in each level called Mnesist memories, which are cultural memories of Neo-Paris, preserving actual history so corruption from edited memories doesn't wash away what actually happened. These are more background lore, if you're interested in world building. They give a history of the fall of Paris during a global war in the 2040s and how Neo-Paris and its current social and economic structure sprouted from the ashes. As well as many other detailed bits of lore to flesh out the world.
One of the only things I didn't enjoy about this game is the camera controls. They're a bit dated and erratic. It is an older game, so it doesn't have smooth modern camera controls. It keeps trying to default the camera to a position that doesn't give a good view of your surroundings, so I found myself constantly adjusting the third-person camera, which didn't want to move smoothly and precisely most of the time.
Also, the shadows and lighting effects are pretty bad. There were tons of dark scenes where I could hardly make out Nilin or others. Her skin tone is so unnaturally dark and shaded in this game, it looks like she spent way too long in a tanning bed. The only time she looks halfway normal is when her face is directly illuminated in a bright space. But if the light wasn't directly on her face, even in bright sunlight, she was unnaturally shadowed.
But again, those are problems due to the age of the game. Physics engines have evolved a ton in the past decade, and if this game was remade today, it would look absolutely stunning. Even for its time, this is a gorgeous look into a future cyberpunk Paris. And the story is captivating and kept me engaged for hours. This is an incredible game, it just needs some tune-ups to the graphics and controls to be perfect.
The orchestral soundtrack gives this game a very cinematic feel, too. I wish they released the soundtrack on Steam so I could listen to its music outside of gameplay.
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