Coby's Video Game Reviews
This is a space where I share images and discussion about the variety of video games I play. Click images to see their full resolution.
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Originally posted by Coby Sevdy to online forums, all posts here have been copied to this blog for archival purposes.
Thursday, February 12, 2026
#67 - HELLDIVERS II
Greetings, fellow Helldivers!
Do you love Democracy? Freedom? Liberty? Are you willing to do your part in the service of Super Earth? Then join the Helldivers today! And let FREEDOM "rain" from above!
...Would you like to know more?
Sorry, I couldn't resist. The game franchise HELLDIVERS takes the campy pro-military satire from the film Starship Troopers (1997) and cranks it up to 11. That film, interestingly enough, was based on a book of the same name by Robert A. Heinlein, which was actual pro-military propaganda.
Heinlein published his science fiction book in 1959, in the early days of the Cold War, and it was meant to reinforce the fascist idea that aggressive and proactive military strength and dominance is the only way a society can thrive. He was very critical of how soft the US was against the communist China and the USSR in those days. The '90s film took his propaganda piece and turned it into over-the-top pro-military satire, which I personally think makes it much better. And this is coming from a guy who served for 20 years in the US military.
In the HELLDIVERS games, you play an expendable recruit of Super Earth, defending your home world at the center of the known galaxy from any outside threats. And you do this by invading their home worlds and "bringing Democracy" to their doorstep. A good defense is a strong offense, am I right?
Why am I focusing on HELLDIVERS II specifically? Because it's exactly the same as the first game, except it's a third-person shooter instead of the top-down shooter of the first game. It's a lot more immersive to be in the thick of battle, covered in blood, alien bug guts, and rag-dolled across the map by explosions and rockets and friendly fire from your teammates. In the first game, you just control a small figure from above the map. I might as well be playing Age of Empires at that point.
The game starts with you going through Helldiver Training, a sort of boot camp to qualify you to be a Helldiver for Super Earth. A shuttle drops you at a remote landing pad outside the training facility, where a sign encourages you to use your embedded map display to find the facility.
Finding your way across the terrain, you reach the training facility, where General Brasch invites you in for your formal training. Boy, this takes me back to my own military training back in the day...
Although unlike my real-world military training, this one includes live-fire exercises. You're trained to dive to the ground (with the Alt button) to avoid deadly fire.
During your gameplay, you'll take significantly less damage if you're hit while diving to the ground, so dive for cover often! Sometimes it's the best way to survive being overrun by enemies. Hit the dirt!
General Brasch instructs you to use a battlefield injury simulator. I wonder how this works...
OUCH! DAMMIT! Right in the sternum!
Quick, use a stim (V key) before you bleed out! This is how you'll heal yourself on the battlefield. Although I can't help but notice it's not a "health" product, but a "stimulant" product. Meaning you're likely just stabbing yourself with a syringe of pure adrenaline. Why do I get the feeling that health plans are non-existent for Helldivers...?
Finally, you come across your first alien bug. Known as Terminids, this ruthless species will hunt you down and slice you up before you can draw your weapon. One is released from the tunnel in front of you and you're encouraged to take it out with a handgun provided on the range.
You will also be given grenades and encouraged to throw one down the tube to close it. In battle, you'll find tunnels to underground bug nests all over the map. If you want to stop the infinite swarm of bugs, you need to throw a grenade down those tunnels and seal them off.
On the next range, you're introduced to the Super Destroyer, a massive spaceship in low orbit that will provide supporting stratagems for you to use. This Super Destroyer is also your transportation across the galaxy on your way to various missions.
If you hold Ctrl, it will open your stratagems menu in the top left of your screen. Each stratagem has a series of arrows next to them pointing up, down, left, and/or right. While holding Ctrl, press your WASD keys in the order the arrows designate and if you accomplish it successfully, the Super Destroyer will deploy that specific stratagem to the location you designate. In this case, I requested an orbital precision strike and threw the marker into the middle of a group of Terminids:
The only good bug is a dead bug!
Stratagems can also be used to call in advanced weapons or equipment for use in the field, resupplies of ammo and stims, and even reinforcements when your team members die on the battlefield.
Oh yeah, when you die (and you will die a lot), the Helldivers will just send more bodies to replace you. Canonically, you die and a new Helldiver takes your place in the field. But you continue to play that replacement, and they happen to have the same equipment loadout and gear as you did. So you're not removed from the gameplay because of a simple thing like death. As long as there are reinforcements (and your teammates remember to call them in), you get to stay in the action!
There are a limited number of reinforcements in each mission, so don't get yourself killed too often. But the game revels in the concept that Helldivers are just bodies to throw into battle until Super Earth wins. You are literally cannon fodder, a nameless body chucked haphazardously at the enemy for the Greater Good. So do your best to stay alive as long as possible!
Finally, you approach a terminal where you will input a command to free the Super Earth Flag and ceremoniously plant it in the ground. You will approach these terminals in the field quite a lot, so this is practice for booting it up and inputting commands. Which, again, are pretty much just WASD directions. They keep it so simple, any Helldiver can do it!
You've planted the Super Earth flag and saluted it, but two tunnels opened up and allowed Terminids into the area! Defend the flag and kill those bugs!
Finally, you've completed your graduation requirements! You enter the Graduation Chamber, which also has your Contract of Employment etched into stone on either side. Give it a read if you have a moment; it's quite ridiculous what you're agreeing to.
Or if you're anxious to start your enlistment, skip the fine print and go don your official cape! It's on display at the other end of the chamber. You can't call yourself a super hero of Super Earth without a cape, right?
Now quickly, go out the back door and jump into a cryogenic pod so you can be delivered to your first Super Destroyer. There's an active war going on and you're needed on the front lines!
Boy, that was a quick basic training! Only took maybe 15-20 minutes and you're already off to battle. I joined the US Air Force back in the day, which has the shortest basic training of all our branches of the military, and I still needed 6-1/2 weeks of training before I graduated! (With honors, I might add.)
You will get the opportunity to name your Super Destroyer in the format of "SES [blank] of [blank]." Fill in the two blanks from a long list of names. It doesn't really do anything, it's just a cool immersive feature. It will be printed on the side of your Super Destroyer, which you will see every time there's a cutscene of your ship from the outside. You can change its name at any time. Here's mine in the foreground; my teammates' ships in the background.
Once you're on board, you will have the option to purchase more advanced capabilities and resources of your Super Destroyer, spending Requisition Slips earned from completed missions, and "samples" you find on planet surfaces. There's a terminal off to one side for this.
In the narrow walkway leading to the bridge, you'll find several terminals where you can customize your character. Custom Helldiver uniforms, basic weapon loadouts, titles, emotes, etc. You can also buy upgrades for your basic weapons as you level them up from use on the battlefield.
To start a mission, run up to the bridge and select the giant map in the middle of the room. There are currently three major threats to Super Earth in the galaxy: the Terminids (alien bug race), Automatons (cyborg race), and the Illuminate (squid-like alien humanoid race).
Every player in the world is contributing toward the same in-game objectives, so every mission you complete moves humanity slightly closer to total domination over the galaxy. The numbers to the left of the galaxy map are actual live gamer statistics. Pick a sector infested by your chosen enemy, then select a planet in that region to find missions to complete.
Don't forget to select a difficulty at the bottom of the map. There are currently 10 difficulty levels, and you need to complete each level in order to unlock the next one.
Extreme (#6) is my preferred difficulty at the moment, and the first level that grants you access to all three types of samples you can find on planets. You won't be able to continue upgrading your Super Destroyer unless you can collect all three types of samples, so get out there and tough it out!
You can also hit Tab to find ongoing missions. These are teams of Helldivers (i.e. real players) actively in missions that you can join. You can play co-op with up to 4 people on a team. I highly recommend playing with others; it's extremely difficult to complete missions solo, especially in higher difficulty levels.
You will earn medals for successful completion of each mission. The number of medals (and the number of missions per region) go up with your difficulty level.
Medals are another currency you can spend for new uniforms, weapons, etc. in your Acquisitions menu (R button). You can only hold 250 medals at a time, so spend those awards!
Once you have a team and the team leader has picked a mission, everyone needs to report to a hellpod at the bow of the ship. These are bullet-shaped pods which will be launched at the planet surface, safely and effectively deploying you into the combat zone in mere seconds.
Once inside the hellpods, your team leader needs to select a landing zone on the map, and then everyone can select their individual stratagem loadouts for this particular mission. Once everyone is ready, your team will be launched.
I love that the Helldiver way of deploying troops into battle is to literally shoot them in human-sized bullets at the planet. It's very symbolic of the finesse at which Super Earth approaches Democracy across the galaxy.
Enjoy the random tips and trivia that pop up during this loading screen. And also rock out to that patriotic orchestral music! Nothing gets me more hyped for battle than the soundtrack for this game! This loading screen music is called "A Cup of Liber-tea" by Wilbert Roget, II.
Once you land on the surface, you'll have a limited amount of time to complete your chosen mission. Most missions are a max of 40 minutes, but you'll occasionally find a brief 12 or 15 minute mission. Hustle toward your objectives! Those 40 minutes will pass quickly if you're distracted with the infinite waves of enemies patrolling for you.
Once your mission timeline ends, your Super Destroyer will leave the region without you, leaving you stranded on the planet with no stratagems to back you up. That means no more resupplies, no more advanced weapons, and no more heavy strikes from low orbit.
You can stay as long as you like, but you will quickly start running out of supplies as the hordes of enemies close in on you. So hurry up and finish the mission! A shuttle will come pick you up from an extraction point when you're done and ready to evacuate.
Remember to have fun out there! Take advantage of explosives and end threats quickly and efficiently from afar.
Do whatever it takes to complete your mission, regardless of the odds stacked against you! Come on, you apes! You wanna live forever?!
If you happen to find SEAF soldiers running around a battlefield (usually only found in Mega Cities), throw them a salute (B button) and they'll return it, then follow you and provide cover fire. Form your own NPC battalion!
Note: They are extremely expendable and will go down in a hit or two. You will also lose Requisition Slips for every SEAF casualty under your command. So carefully consider... are their lives worth the potential loss in pay?
When you return from a successful mission, you'll get mission stats to compare between players. Categories marked in yellow are the (subjectively) best scores amongst the team.
How the hell did Pink get 5,000 friendly fire damage against the team?! I've never seen that number so high! That would explain the number of deaths throughout this mission...
So enlist today! Join the Helldivers and save Super Earth from the oppressive forces of the Terminids, Automatons, and Illuminate! Service guarantees citizenship.
Friday, January 9, 2026
#66 - StarRupture
Happy 2026! It's been way too long since I posted a new game review. (Has it seriously been 4-1/2 months?!) Life has been interfering with my gaming lately, and my list of games I want to review is only getting longer and more daunting. Then, StarRupture released 3 days ago!
I've been anxiously awaiting this game for a while now. I participated in the playtest in July 2025 and I've been excited for this early access to drop on Steam. My friends and I have been counting the days.
Apologies for the blurred Discord chat in the top left of some screenshots; it loaded Discord in Legacy Mode until I switched the game display to borderless fullscreen. Even then, I still needed to blur my friends' names in the bottom left as it pulled their Steam names for the characters they played.
StarRupture is a first-person survival crafting/factory automation game, similar to Satisfactory. But its developers have been working very hard to separate it from Satisfactory through unique story and gameplay mechanics. For instance, you have four characters to choose from, all with names, numbers and backstories.
You can swap characters anytime during gameplay, so you're not tied to your decision. So far, despite all of them having unique backgrounds and specialties, they all seem to play identically, so I don't think it really matters which one you choose. Pick the background you like best. I went with the Scientist at first, but when my friends joined and none of them wanted to play as a girl, I gladly switched to the Engineer.
Remember I said they all had numbers? That's because they're all convicts! Their crimes are varied (the scientists' former job and criminal record just says "CLASSIFIED"), but they're all serving time on the remote planet of Arcadia-7. Their sentence requires them to harvest resources for five different corporations. Ideally, working this job will eventually pay off the debt they owe to "society" (read: major corporations).
You awaken from a Regeneration Chamber and find yourself in a small ship on the planet's surface. These Regeneration Chambers are how you come back every time you die in this game. A "sleeve" (clone) is generated in the chamber for you, which is fed constant video and audio of your activities to keep their brains stimulated until they need to be awoken. As you'll learn from lore scattered around this planet, death is no longer something to be feared in this sci-fi world, as long as your data disc isn't damaged.
An AI voice introduces herself as GAL - the Galactic Assistance Liason - of the Claywood Corporation, a sixth corporation who oversees your sentence. She's there to guide you through your job and ensure you complete all tasks to help
You and your fellow convicts are part of the ARGOS Project, the first team in more than half a century to explore, harvest resources, and document this world as a potential New Earth.
But first, you must complete a training program before you're trusted to collaborate with the other corporations. You step off your spaceship and walk to a nearby clearing for your first view of the planet surface.
First, you need to harvest a Meteorite Heart. You do this by using the Harvester tool to extract minerals from the outside of meteorites. Once you've collected all the resources, it will crumble to pieces and you'll receive the Meteorite Heart.
Note: If you just shoot the Harvester blindly at the meteorite, it will eventually crumble and you'll lose out on valuable resources, so target those colored minerals!
Also, notice the three rows of six bars on the side of the Harvester? When all 18 of them light up, your Harvester will overheat. Make sure to reload it with [R] before that happens. It will automatically reload if it overheats, but it will take twice as long.
Once you have a Meteorite Heart, you can build a Base Core with your Building Tool, which will define the build area of your base. You can't build outside of the range of the Base Core, but it seems as though you can build as many Base Cores as you want in the game so far. So spread them around the map to build bases at all the various resources you need to collect. This umbrella-looking thing protects your base from the deadly rupture of the nearby star, Ruptura.
What's that? You thought the game just had a cool-sounding title? No, the sun literally ruptures in this game! It completely engulfs the planet in fire, incinerating all signs of life. Then the planet goes through a rapid regrowth and regeneration period over the next 10 minutes or so, eventually restoring all signs of flora and fauna to the surface. Ensure you've built a Habitat to retreat to; you won't survive out in the open during the wave blast.
Make sure you harvest all the flaming rocks after a star rupture. They're a rare resource called Ignitium that can only be found in the immediate aftermath. Once they cool, they're gone, so take advantage of the opportunity to collect them.
I haven't been timing the star ruptures so I don't know if they happen on a schedule or if they're random. Sometimes it seems like they happen about every hour or so, sometimes it feels like it's only been 20 minutes since the last one. But you have a decent amount of time to explore before the next one hits. Just ensure you keep a Meteorite Heart and some building materials in your inventory so you can quickly whip up a Habitat anywhere you're exploring when the star is about to rupture.
So what is this Habitat? It's the living quarters you build on the planet surface. You can stack them up to 3 containers high and connect them with ladders (Vertical Connectors) inside, or set them side-by-side and make a doorway (Horizontal Connectors) between them. You need to build an airlock to get in, and if you don't want to feel claustrophobic inside, install windows (Viewports) on the walls.
Once inside, you need to build a Corporate Terminal. This is the screen you'll use to track your progress with each corporation. They don't want to give you full access to their equipment - you're a risky investment to them - so you need to earn the right to use more advanced tools and machines. You will need to fulfill their requested items for each level, until you've earned enough data points to progress to the next level.
How do you fulfill their requested materials? By building an Orbital Cargo Launcher. You see, there's a space rift nearby that can transport resources light-years away in seconds! It's how you got to this distant galaxy in the first place. The Orbital Cargo Launcher will send them to the rift, transporting them back to Earth where the corporations can collect them.
An interesting thing to note: Unlike Satisfactory, which used power lines to power all your machines, StarRupture uses platforms and rails to conduct power. You initially build solar panels and then build connecting platforms to your machines to power them.
Whereas Satisfactory uses conveyor belts to transport resources, StarRupture uses bendy rails. And they don't fill up with resources; they only transport the amount of resources that the receiving end can process. If it fills up, no more resources will travel down the rail.
Here's me adding too many machines to my power grid and overloading it. I need to add some more solar panels to get everything up and running again. You can tell by the light color on the platforms, rails, and machines. Red is down, green is online, yellow (on the machines) is pending action.
Once you've completed the initial training, you unlock access to all five corporations. They will have different resource requirements for each level of advancement, with equipment rewards related to that corporation at each level. You will have to use more advanced machines to make more technical items as you progress, so prioritize whichever corporation you feel will benefit you as you go.
- Future Health Solutions is a pharmaceutical and medical corporation, providing you with food and health equipment.
- Selenian is a space mining corporation, providing you with more advanced machines for harvesting, mining, smelting, constructing, etc.
- Griffits Blue is a military corporation, providing you with weapons to defend yourself from the wildlife.
- Moon Energy is an energy corporation, providing advancements to power technology.
- Clever Robotics is a drone and logistics corporation, providing more advanced tech solutions for transportation of resources and equipment.
Like Satisfactory, resources come in one of three qualities: impure, normal, and pure. In this game though, you can actually tell the quality at a glance.
Below are three Titanium Ore nodes. The crumbly dark one in front is impure, the jagged silver one to the middle right is normal, and the perfectly-shaped rainbow one in back is pure. As far as I can tell, the only difference is how quickly you can mine them; the more pure, the more resources you can obtain in the same time period.
When you're between building factories, make sure to go out and explore the ruins of past settlers and explorers. There's plenty of lore to be found from old tablets and still-functioning computer screens in the wreckage of former Habitats and factories. You'll need to find blueprints for more advanced recipes, and those can only be acquired through exploration of ruins. Don't be afraid to loot dead bodies, which will show up everywhere on your map once you've explored an area.
Don't forget that this is a survival game. Grab some of the local plant life and make sure to keep your food and water bars charged. They drop slowly, so you have plenty of time to craft and explore between meal breaks, and your character complains if they're getting hungry or thirsty, so you'll get a reminder in advance. You will die if you don't eat and drink though.
Also, beware of the local wildlife. They're giant alien spider bugs and they only get tougher and more numerous, the farther away you explore. There are the Slashers and Young Slashers, which are the standard alien spiders you'll see everywhere:
Then there are these blue infected ones called Exploders. They live up to their namesake and explode near you, releasing a blue cloud of infection that will kill you if you don't get out of it soon.
There are also Spitters: green spider bugs who shoot a sort of acid at you from afar. Or their larger variants, the Flingers, who will fling a giant acid spray from their tail from a quarter mile away, coating an area in green. Not pictured because they always kept their distance and I couldn't get close enough to get a decent screenshot before they scurried away.
Finally, there are massive tan-colored spider bugs called Goliaths, covered with impenetrable armor across their arms and body that look kind of like moose horns. They can shield themselves almost completely while charging at you, and they'll easily take out your shield and half your health in a single blow. Give these a wide berth unless you have some beefy weapons, hundreds of rounds of ammo, and some friends helping out.
Below, he's covering his face with his armored front arms as he sneaks up on me. That pistol isn't gonna do shit; time to run!
The aliens will also attack your bases more often, the higher you level up your Base Core. If you're not there to defend, they'll infect the base, which will shut everything down. You need to clear out any lingering bugs and disinfect the base. You can tell which bases are infected because they'll show up as red on your map and the base itself will be covered in a blue cloud of infection.
Have you noticed that massive engine-like structure sticking out of the mountain in the background of all promotional media for this game? It's a building you can find and explore. Took me a while, but I was able to get over there, and it's absolutely enormous! That's literally an entire mountain it's sitting on!
See that small fan-shaped semi-circle in the dirt on the bottom left of it there? There's a hole at ground level I was able to use to get inside. Unfortunately, the door into the actual structure wasn't powered and I need a Power Cell to open it; an advanced technology that I haven't unlocked yet. I'm excited to see what's inside!
This game just opened early access, so it will probably have tons of updates over the next few years before fully releasing. So if you're playing this game and come across bugs (not the kind you shoot), let the developers know! Hopefully it'll only get better over time. They already have a roadmap posted with more features and content planned, so there will be updates to come.
There's so much more I want to discuss about this game, but I don't want to ramble forever about small details, so just go check it out for yourself on Steam! Its normal price will be $20 but it's currently on sale for $16 until January 20th.
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