This is a space where I share images and discussion about the variety of video games I play. Click images to see their full resolution.
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Originally posted by Coby Sevdy to online forums, all posts here have been copied to this blog for archival purposes.
Showing posts with label Horror. Show all posts
Showing posts with label Horror. Show all posts
Wednesday, August 20, 2025
#65 - Vampire Hunters
Surprise early review! I usually spend all night writing these (because I'm a night owl) and then post it first thing in the morning before I go to bed. But I wound up with a free day and nothing to do, so I decided to write a review this afternoon.
Vampire Hunters is essentially Vampire Survivors, except instead of an 8-bit top-down survival game, you're now in the middle of the action with a 32-bit FPS view! The developers even admitted this game was designed to be a mix between old-school FPS games and the innovative gameplay from Vampire Survivors.
No, they did not make that previous game. Gamecraft Studios made Vampire Hunters; whereas poncle made Vampire Survivors.
Like its predecessor, Vampire Hunters is a survival game, where you fight an infinitely growing number of monsters who are all slowly shambling toward you. Unlike its predecessor though, there is a time limit to pass each level. You need to survive for 30 minutes before you can escape the level.
Technically, you can stay as long as you want and continue fighting enemies indefinitely, but enemies will get significantly harder until you're overwhelmed. So having an escape is a nice change.
You start by picking your character. There are six characters to play, but only three are unlocked right away. You need to meet certain criteria to unlock the rest. Each character has different stats, so pick something that aligns with your play style. I chose the Paladin because I felt her weakness was easier for me to manage than the other two.
There is only one stage to play starting out - Brotherhood Chateau - so you can jump right in at this point. The game has eight main stages and three bonus stages. As you make progress, you'll unlock more stages to play.
The gameplay starts out real simple. You have one weapon that your character starts with, and you take out cultists as they spawn from portals within iron maidens scattered around the castle. There is no firing required; like Vampire Survivors, your weapons auto-fire as you point at enemies. When they die, most of them will drop a soul (that blue hovering dot) that you can pick up.
Collect a few of these and you'll get a full-screen menu pop up with four random options to pick from. Mostly weapons to acquire (or upgrade a current weapon), but sometimes you'll get a relic that will boost your stats in a specific way.
You can carry up to ten primary weapons, two passive items that will either damage enemies or buff you, and two secondary weapons for close-up combat. Which are a real life-saver when you get into a tight corner with enemies in your face.
And yes, you use all weapons simultaneously. So the bottom of your screen will slowly fill up with weapons as you acquire more. How many hands do you have?!
I don't know if it's strictly a Paladin ability (I haven't played any other characters yet), but I can do a stomp on the ground if I hit Shift while in the air. This blows back enemies and damages them, which is excellent for clearing a space when I'm getting overwhelmed.
There's also a Blood Skill you can use by pressing F when the red orb in the bottom center of the screen fills up. There's not much information about it in the game, except that it does some sort of attack or ability for a few seconds, so I keep forgetting it's there.
Every once in a while, a boss will spawn with a life bar across the top of the screen. They can be a nuisance, but generally aren't that bad to deal with as long as you keep moving and don't neglect waves of monsters for them.
They get really annoying when you're overwhelmed with hundreds of monsters and four bosses spawn all at the same time.
Fortunately, you can see all enemies through walls, so you're never surprised going around a corner. Bosses show up red when looking at them through walls, so you can quickly identify them from across the map.
When you inevitably die (or finish the stage), you can go back to the main menu and upgrade your character. There's a Skill Tree, where you can upgrade specific attributes or unlock/upgrade artifacts by spending the Reputation Level points or Boss Tokens that you earned from each stage.
If you've unlocked any artifacts, you can equip up to three of them on the main menu.
There are also Permanent Upgrades, which boost your character's stats in specific categories. You spend Upgrade Coins to boost each of these stats, which you also earn by playing each level.
When you meet certain criteria, you might unlock a constellation, which you can then equip for added benefits. You can only have one constellation equipped at a time, and they give you a positive and a negative effect, so choose them wisely.
Finally, you can select your main weapon to start with. The three main characters' weapons are unlocked right away, but you can unlock any others you've come across in your gameplay by spending Boss Tokens.
Running all over the levels can get you swarmed on all sides if you're not careful, so I like to plant myself on a ramp or platform with only one entrance, then pick off enemies as they come up to me. I stay until I'm completely overwhelmed, run to the other side of the map to clear the area, then go back to start again. That strategy seems to work pretty well for me when I'm just trying to run out the clock.
There are treasure chests that randomly spawn throughout the level. They'll appear as a gold chest icon in the world (See lower left corner of last screenshot). They bring up the full-screen menu with four optional weapons/relics/etc. to add or upgrade.
When you take down a boss, they'll drop a red chest, which will give you a buff to a particular stat for that round. All chests only last for a limited time, so fight your way to them as soon as you see their icon in the world! Or miss out on easy upgrades.
Each stage has different requirements for ending the stage after the 30-minute mark. I've beaten three stages so far: the Brotherhood Chateau requires that you approach each iron maiden portal and manually close it. The Corrupted Necropolis (Egyptian tomb-themed stage) requires that you slowly summon two ankh's on either end of the stage, then place them over the hands of the giant statue in the center of the stage.
In the Village Yard, you just need to get to a hot-air balloon and escape to the skies.
So if you enjoy fighting endless waves of enemies and surviving as long as possible, check out this game! It was a lot of fun. There are leaderboards for each stage, showing global rankings and points earned. My highest rank in any stage was 1,691st place, as seen below:
If I'm brave enough to stick around past the 30-minute mark and keep mowing down monsters, maybe I can get my ranking below the 4-digit mark. I've easily spent several entire evenings playing this game; it's pretty addicting. Now I need to go check out the fourth stage (Yuki Vale) and see what that's all about. Looks like it's Japanese-themed.
Sunday, March 30, 2025
#58 - Black Mesa (Half-Life)
Long time no see! I really need to stop promising to write about specific games. I get too in my head about it, then I feel obligated to write instead of wanting to write. This is supposed to be a fun personal writing project, not work!
But enough about me. This is a space for discussing games! And as promised, today's discussion is on Black Mesa, a fan remake of Half-Life that was officially sanctioned by its creator, Valve.
The Black Mesa project was started in late 2004, shortly after the release of Half-Life 2, using Valve's new Source engine to rebuild the original Half-Life game from the ground up. It would be 16 years before the game was fully completed, although you could play most of it online for many years.
With new advancements in the Source engine over the years, the fan team kept rebuilding and enhancing sections of the game. Eventually, Valve stepped in and allowed them to sell the game commercially so they could afford the commercial license for their newer Source engines. The fan team never intended to make money off this game, but a source of income did help them keep building and improving the game.
Black Mesa is still available on Steam for $20, and I highly recommend supporting the team and buying it over the original game. Valve makes tons of money with their Steam store; they don't need the income from their old game.
So let's get into this game. Apologies in advance; I played this in 4K resolution, which resized everything appropriately except for subtitles. If there are subs, they're really tiny near the bottom of the screenshot. Open the image in a new window to see its full resolution and read the subtitles.
Black Mesa opens with you riding a tram line deep into an underground research facility in the New Mexico desert. You're playing as Gordon Freeman, a Theoretical Physicist with a PhD from MIT. You're running late to work today.
Side-note: I always saw Gordon as a much older man (I was a teenager when Half-Life first released), but now in my early 40s, finding out Gordon is only 27 makes me feel super old. He's so young! >_<
This game's opening was revolutionary for early games, as it played out like a film. You're stuck on this single-car tram for a few minutes, just taking in the sights of the research facility while opening credits slowly fade in and out. This was unheard of for a game in the late '90s and really pulled you into the world of the game. And this remake has so much more detail than the original game! Here's the same scene shown from Half-Life and Black Mesa, respectively:
In a "blink-and-you'll-miss-it" scene, you pass by another tram on the left with a creepy-looking government man, or "G-Man" staring at you. He's wearing a suit and carrying a briefcase. With all the scientists and security guards running around this place, this one G-Man stands out. This mysterious figure is important later in the game, but I'll let you discover that story for yourself.
If you're trying to find G-Man in the opening, you'll see him right before you approach a hazardous chemical spill. If you see this, you just missed him:
Eventually, you'll reach your stop where a security guard will come to let you off. He'll make a comment about you running late. If you linger around other scientists and security guards at the beginning of the game, you'll hear some interesting and funny chats. You can also interact with everyone, although some people won't have time to chat with you.
You enter the research facility (see main screenshot) and are instructed at the front desk to hurry up and get ready. Everyone's been waiting on you. You go to the locker rooms and don the H.E.V. suit, or Hazardous Environment Suit. This orange and black suit will protect you from most damage, heal you if you're injured, and will give you a HUD (Heads-Up Display) with some information about your health and weaponry.
Its protection status is on a scale of 1-100 and you can recharge it at H.E.V. charging stations. You can also find Health charging stations, which will recharge your suit up to 100 health. Think of H.E.V. as armor and Health as... well... health. You'll be fine if your H.E.V. drops to zero, but the game is over if your health runs out.
After making your way deeper into the research facility, you run into several other scientists who give you more information on today's research project. You are doing an analysis on a sample and are instructed to go down to the test chamber to get started.
One of the scientists leads the way, where the two of you run into Eli Vance (on the left below). Eli wasn't in the original Half-Life game, but he is an important character in the sequel who apparently worked alongside Gordon at the Black Mesa Research Facility, so Black Mesa chose to introduce you to him before the game gets rolling.
There's a malfunction in their equipment, so Eli and the other scientist stay behind to fix the machines. They complain that there's been so many issues lately and they can't explain why. They instruct you to go ahead without them.
You run into two more scientists at the giant blast door to the test chamber. They're eagerly awaiting your arrival, but are also worried about the test potentially going wrong. They have the utmost confidence in your abilities though, and encourage you to do well today. They use dual retinal scanners to open the door for you.
You find yourself in a giant room with a Mass Spectrometer filling the center of the room. Once inside, a voice over a loudspeaker instructs you to get up on the catwalk and start the rotors from a computer so they can get the test going.
The sample is brought into the room through an elevator in the floor and you're instructed to push its cart into the beam of the Mass Spectrometer.
Once you add the sample to the beam, everything goes haywire! A Resonance Cascade occurs! The scientists feared this was possible, but the chances were so slim, they didn't think it could actually happen. And yet...
In a flash of green, Gordon finds himself in an alien world. The Resonance Cascade has opened a portal to another dimension!
Some intelligent alien creatures approach Gordon, speaking in an unintelligible language. We'll later learn these creatures are called Vortigaunts.
In another flash of green, Gordon finds himself back inside the test chamber, which has been destroyed by the Resonance Cascade. People are dead, the lab is destroyed, and all sorts of alien creatures are portaling through the dimensional rift to Earth. You run into Eli and he instructs you to get to the surface so you can contact someone and let them know they're all trapped deep underground.
As a scientist, you're not especially trained to fight with heavy weaponry, so you make due with a crowbar you find on the ground, fighting through invading alien creatures on your way to the surface. Along the way, you'll come across the infamous Headcrab, which leaps at people's heads and munches on their brain, turning them into walking zombies.
There are also Barnacles, which attach to the ceiling and drop a super-sticky tongue of sorts that will grab you and drag you up to their awaiting mouth. Be careful; their lure is hard to notice if you're running around in dark hallways.
Then there's the Houndeye, a multi-eyed alien dog of sorts with a super-sonic bark that will injure you, even from a distance. And many more creatures to find along the way!
If you're paying attention, you might just run into G-Man again, who observes you curiously before calmly disappearing down a corridor. Who is this man?!
Once you get close to the surface, you learn the military has arrived and has orders to clean the entire site - terminating aliens and humans alike! They're intent on covering up the Resonance Cascade! If you manage to hold your own against the Marines, you'll earn yourself a nasty reputation and the military will call in Black Ops to take care of you once and for all. These guys are extremely fast and deadly:
Having nowhere left to go, you fight your way back into the underground facility and search for other survivors...
Why am I playing the fan remake instead of the original Half-Life game? Well, because Black Mesa was built not only to be easier to play through for modern gamers, but it also fixed plot and story inconsistencies, and flows better than the original. It's not just a visually-improved version of the game, but they rearranged parts of the story and gameplay to better introduce modern gamers to the world of Half-Life.
'Cause let's be honest, back in the late '90s to early 2000s, before games had standardized controls across platforms, FPS games were kind of the Wild West, with their control schemes varying from game to game. They were great fun in my childhood, but playing them nowadays is difficult and frustrating when there are much better controls in modern games.
So if you want to get into the Half-Life franchise and you're not sure where to start, Black Mesa is a great introduction to the series! The main games are Half-Life, Half-Life 2, Half-Life 2: Episode 1, and Half-Life 2: Episode 2. The other games in the series are either expansions, multiplayer-only arenas, or spin-offs.
One could argue that the new VR game Half-Life: Alyx is part of the main series, but you spend the entire game playing as Alyx Vance, a side character from the series (and daughter of Eli). However, from what I've heard, it does advance the plot of the Half-Life franchise a little bit, so that sounds like it could be main game content to me.
Also, as I mentioned in my last post, the Portal games are set in the same universe as Half-Life. Their Aperture Science company is the competitor to Black Mesa; although the Resonance Cascade led to events that would negatively affect both companies. Portal and its sequel take place after the first Half-Life game.
EDIT: Here's a bonus screenshot for you. I really like this image, just because it's sort of an ominous "quiet before the storm" shot. Seeing both scientists watch you with silent anticipation as you're about to cause a world-altering event in that next room.
Sunday, January 26, 2025
#56 - MiSide
On the surface, MiSide looks like a dating simulation game. And I very nearly passed right over it in the Steam store. But then I caught the "psychological horror" tag and thought, 'That's an odd tag to put on a dating sim.' At worst, maybe it's commentary on dating sims as a whole; letting you experience a loving relationship with the perfect partner that you may never find in the real world. But at best...
This game just released on December 10th, just over a month ago, and it was currently for sale on Steam, so I figured, why not? I'll give it a shot and see what it's all about. And it's even better than I imagined.
By the way, I want to apologize in advance for the subtitles in these screenshots. They moved so fast, they were already swiping away at the beginning of the line as the end of the line appeared. So some of these subtitles might not be very legible. Hopefully you'll still understand the context.
MiSide starts out a little meta; you're hanging out in your bedroom when you get a text from a friend, suggesting you download this cool new game. As a former IT guy, I was internally screaming at the fact your character just installs a random file someone texted him, especially with a vague clickbait message like "check this new version!" But... there wouldn't be a game if you didn't. So you install the game and check it out.
You boot up the game on your phone and are greeted by Mita, the protagonist, who asks for your name. You can type any name you want and she'll use it to address you throughout the game.
She asks for help tidying up her home a bit, and you assist her in a mini game.
You play more mini games with Mita, helping her cook, find lost items, and even earning money in-game to buy her nice things. Time passes in the "real world," and after about a month of playing this phone game, Mita suddenly shows a desire to meet in person. After a dramatic pause, she just announces that now you're together! Huh?!
You look up from your phone and you're no longer in your bedroom, but in a familiar apartment...
You can explore the empty apartment if you like. I especially enjoyed the "Love Note" notebook; a cutesy version of the Death Note. Also, some of the books on the bookshelves were a bit concerning...
In Mita's bedroom, you find a machine hooked up to a platform. The whiteboard on the wall gives you directions to get it updated and functioning.
You get it running and it opens a portal on the platform. Having nothing else to do, you step into it...
You find yourself in a creepy, dark bedroom. The machine tells you to go hit the breaker in the living room, then track down four batteries to get the portal back online.
Things start to get a little weird. The rooms have a nasty habit of changing when you go through doorways, and creepy scribblings start appearing on the walls.
When you get the machine working again, you jump on the portal pad and find yourself in a normal bedroom. When you step away from the pad, you might find yourself jump-scared by Mita suddenly being right behind you.
She's so grateful to see you! She explains she built the machine to bring you into the game world with her, but you accidentally ended up in another version of the game. But none of that matters now, because you're finally here!
At this point, you start getting some different paths you can follow. I tried my best to explore every option, but some choices required you pick one of two options and forced you down that path. So my gameplay may not be exactly the same as yours, but the overall game probably went down the same path. Probably.
I helped Mita cook some food, got drugged by some "love sauce" which made me sick, and Mita forced me to take some pills to help me recover.
She also wanted to play games with me. I picked a card game, but I kept hearing an unsettling banging noise coming from her wardrobe.
I wouldn't drop it, and when I went to investigate, she threw herself in front of the closet door, desperate to change my mind.
Finally, Mita grows tired of everything and her personality shifts. She decides, with an evil grin, to let me check out the wardrobe... if I dare. She snaps her fingers and the room goes dark.
Suddenly, I found myself in a horror game, terrified of what's lurking in the dark. The wardrobe had a door inside it, but it was locked, so I grabbed a flashlight and explored the dark apartment, looking for a key. All while terrified of being jump-scared by Mita.
I found the key and unlocked the door in the wardrobe, to find stairs leading down into a basement. In one small room, there's a studio with a camera, where it looks like Mita was broadcasting herself on an overlay of the apartment for the mini games. You can see yourself on the screen when you step in front of the camera.
And in a locked cage under the stairs is... Mita. Except not the same Mita.
You help this Mita escape (dubbed "Kind Mita") and she sends you on a journey through multiple versions of the game and its backdoors, trying to find a way to stop "Crazy Mita" and get yourself home. You even run into many other versions of Mita, some that are exceptionally fun...
And some that are quite terrifying...
...As well as a variety of different looks and personalities. Cool Mita, a.k.a. "Cappie" (because of her cool cap) is by far my favorite Mita. She's funny, playful, and a bit flirty.
This was a unique twist on the horror genre. I haven't beaten it yet, but I've been enjoying it thus far. I'm still not sure where the plot is heading, but I've heard that there are at least three endings that have been discovered, so it will be interesting to see where my initial run lands me. Here's hoping I can survive and escape the game world!
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